CPM Teacher Information » Using CPM Activities and Games » Function Grapher - Game Directions

Function Grapher - Game Directions

In this game, students plot random points, then take turns drawing a line through as many points as they can in one turn.

1. Students plot points randomly. Twelve to twenty points should be sufficient.

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Type in an x and y coordinate. Click "Plot". The point appears. Students alternate adding many points.

2. One student team plots a line to intersect as many points as possible.

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A student team chooses a color from the color palatte. The team types in a linear function they believe will intersect the most number of points. They get one point for each point intersected.

3. The next student team graphs a line. Teams take turns until all points have been intersected.

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The next student team chooses a different color from the color palatte. They type in a different linear function intersecting as many points as they can. They get one point for each point they cross. Teams take turns using their team color as they plot lines to intersect the points. The team that intersects the most points wins.

4. Reset to input new points and start another game.

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The reset button clears the graph of lines and points.

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